Kampania |
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IzW SotBE MT PW PS OoDB PPS ZwM NT Wolność OP NO SoF |
Era |
D Wb Ww - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Język |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
A Jarl is the right-hand man of his Marauder Lord, advising him in battle and away from the field and often ruling in his stead when the Lord must be away. If a lord dies heirless, often it is the jarl who takes his place.
Uwagi specjalne: The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of below the leadership level.
Awansuje z: | Warrior |
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Awansuje na: | Lord |
Koszt: | 30 |
PŻ: | 48 |
Ruchy: | 6 |
PD: | 78 |
Poziom: | 2 |
Charakter: | chaotyczny |
ID | Marauder Jarl |
Zdolności: | dowodzenie |
sword sieczna | 12 - 3 wręcz |
Odporności: | |
---|---|
sieczna | 10% |
kłująca | -10% |
obuchowa | -10% |
ogień | 0% |
chłód | 20% |
astralny | 0% |
Teren | Koszt ruchu | Obrona |
---|---|---|
Bagno | 3 | 30% |
Grzybowy gaj | 3 | 30% |
Góry | 2 | 60% |
Głęboka woda | 100 | 20% |
Jaskinia | 1 | 20% |
Las | 1 | 50% |
Otchłań | 100 | 100% |
Piasek | 1 | 40% |
Płytka woda | 2 | 30% |
Wioska | 1 | 60% |
Wzgórza | 1 | 60% |
Łąka | 1 | 40% |
Ściana jaskini | 100 | 100% |
Śnieg | 2 | 50% |